간단한 Text RPG 게임 구현하기
- 최초 작성일: 2021년 3월 21일(월)
목차
[TOC]
코드 (클래스별 구현)
Creature.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TextRPG2player
{
public enum CreatureType
{
None,
Player = 1,
Monster = 2
}
class Creature
{
CreatureType type;
protected Creature(CreatureType type)
{
this.type = type;
}
protected int hp = 0;
protected int attack = 0;
public void SetInfo(int hp, int attack)
{
this.hp = hp;
this.attack = attack;
}
public int GetHp() { return hp; }
public int GetAttack() { return attack; }
public bool Isdead() { return hp <= 0; }
public void OnDamaged(int damage)
{
hp -= damage;
if (hp < 0) hp = 0;
}
}
}
Monster.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TextRPG2player
{
public enum MonsterType
{
None = 0,
Slime = 1,
Orc = 2,
Skeleton = 3
}
class Monster : Creature
{
protected MonsterType type = MonsterType.None;
protected Monster(MonsterType type) : base(CreatureType.Monster)
{
this.type = type;
}
public MonsterType GetmonsterType() { return type; }
}
class Slime : Monster
{
public Slime() : base(MonsterType.Slime)
{
SetInfo(10, 10);
}
}
class Orc : Monster
{
public Orc() : base(MonsterType.Slime)
{
SetInfo(20, 12);
}
}
class Skeleton : Monster
{
public Skeleton() : base(MonsterType.Slime)
{
SetInfo(15, 20);
}
}
}
Player.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TextRPG2player
{
public enum PlayerType
{
None = 0,
Knight = 1,
Archer = 2,
Mage = 3
}
class Player : Creature
{
protected PlayerType type = PlayerType.None;
protected int hp = 0;
protected int attack = 0;
protected Player(PlayerType type) : base(CreatureType.Player)
{
this.type = type;
}
public PlayerType GetPlayerType() { return type; }
}
class Knight : Player
{
public Knight() : base(PlayerType.Knight)
{
SetInfo(100, 10);
//type = PlayerType.Knight;
}
}
class Archer : Player
{
public Archer() : base(PlayerType.Archer)
{
SetInfo(75, 12);
//type = PlayerType.Archer;
}
}
class Mage : Player
{
public Mage() : base(PlayerType.Mage)
{
SetInfo(50, 15);
//type = PlayerType.Mage;
}
}
}
Game.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TextRPG2player
{
public enum GameMode
{
None,
Lobby,
Town,
Field
}
class Game
{
private GameMode mode = GameMode.Lobby;
private Player player = null;
private Monster monster = null;
Random rand = new Random();
public void Process()
{
switch (mode)
{
case GameMode.Lobby:
ProcessLobby();
break;
case GameMode.Town:
ProcessTown();
break;
case GameMode.Field:
ProcessField();
break;
}
}
public void ProcessLobby()
{
Console.WriteLine("직업을 선택하세요!");
Console.WriteLine("[1] 기사");
Console.WriteLine("[2] 궁수");
Console.WriteLine("[3] 법사");
string input = Console.ReadLine();
switch (input)
{
case "1":
player = new Knight();
mode = GameMode.Town;
break;
case "2":
player = new Archer();
mode = GameMode.Town;
break;
case "3":
player = new Mage();
mode = GameMode.Town;
break;
}
}
public void ProcessTown()
{
Console.WriteLine("마을에 입장했습니다!");
Console.WriteLine("[1] 필드로 가기");
Console.WriteLine("[2] 로비로 돌아가기");
string input = Console.ReadLine();
switch (input)
{
case "1":
mode = GameMode.Field;
break;
case "2":
mode = GameMode.Lobby;
break;
}
}
public void ProcessField()
{
Console.WriteLine("필드에 입장했습니다!");
Console.WriteLine("[1] 싸우기");
Console.WriteLine("[2] 일정 확률로 마을 돌아가기");
CreateRandomMonster();
string input = Console.ReadLine();
switch (input)
{
case "1":
ProcessFight();
break;
case "2":
TryEscape();
break;
}
}
private void ProcessFight()
{
while (true)
{
int damage = player.GetAttack();
monster.OnDamaged(damage);
if (monster.Isdead())
{
Console.WriteLine("승리했습니다.");
Console.WriteLine($"남은 체력{player.GetHp()}");
break;
}
damage = monster.GetAttack();
player.OnDamaged(damage);
if (player.Isdead())
{
Console.WriteLine("패배했습니다.");
mode = GameMode.Town;
break;
}
}
}
private void TryEscape()
{
int randValue = rand.Next(0, 101);
if (randValue < 33)
{
mode = GameMode.Town;
}
else
{
ProcessFight();
}
}
private void CreateRandomMonster()
{
int randValue = rand.Next(0, 3);
switch (randValue)
{
case 0:
monster = new Slime();
Console.WriteLine("슬라임이 생성되었습니다.");
break;
case 1:
monster = new Orc();
Console.WriteLine("오크가 생성되었습니다.");
break;
case 2:
monster = new Skeleton();
Console.WriteLine("해골이 생성되었습니다.");
break;
}
}
}
}
Program.cs
using System;
namespace TextRPG2player
{
class Program
{
static void Main(string[] args)
{
Game game = new Game();
while (true)
{
game.Process();
}
//while (true)
//{
// Console.WriteLine("직업을 선택하세요");
// Console.ReadLine();
//}
//// _ = new Player();
//Player player = new Knight();
//Player player2 = new Archer();
//Monster monster = new Orc();
//int damage = player.GetAttack();
//monster.OnDamaged(damage);
}
}
}